Our company focus lies on functionally highly representative models of Airbus aircraft for the X-plane flight simulator. Each of our models features very detailled modelling of the aircraft system behaviour: each button push has the same (or at least a very similar) effect as it would have on the real aircraft.

Each model offers the following features:

  • Detailled FMGS:
    – Support of SID/STAR, including all leg types (Arc, course of heading to intercept, Radius to Fix, Holdings, you name it)
    – Temporary and alternate flight plans
    – Full VNAV with TOC, TOD, Deceleration point, speed limits, fuel prediction etc.
    – Altitude and speed constraints as the real aircraft deals with them
    – Ability to change your selected STAR while you are flying through it
    – Support for go-arounds and diversions
    – Step altitudes
    – Airway support
    – 2 independent MCDUs and autopilots
  • Top-notch aircraft systems:
    – We are the successor of the QPAC Fly-by-wire and autopilot module
    – Brake temperature model based on the detailled physics of heat transfer between the individual brake components
    – Hydraulics model in which the pressure is dependent on usage. You will appreciate this feature should you ever drop to RAT mode
    – Detailled model of each ADIRU including alignment, small pressure sensor differences between the units, switching of sources for PFDs
    – Custom air conditioning model supporting high altitude operations at airports like Cusco in Peru or La Paz in Bolivia without spurious warnings
    – Flight warning system with ECAM actions supporting numerous system failure scenarios, e.g. engine failures, generator failures, hydraulic failures.
  • Eye- and ear-candy:
    – 3D cockpit and 3D exterior model provided by Roman from Flight Factor
    – Custom sounds for all systems, engine sounds, APU etc. based on almost 80 custom samples
    – For training purposes you can also use a 2d instrument panel, which is sometimes easier to use.
  • Useability features:
    – Situation loading and saving. So you can save your flight at any point in time and resume it another day. You can also save the position just before approach and practice just the approach as often as you like. Autosaving allows you to recover where you left off, should your Xplane session end unexpectedly.
    – Jumping waypoint-to-waypoint through the cruise phase: Shorten your flight to focus on the more interesting parts as you like.


Our products are compatible with the following setups:

  • X-Plane 10 (64 bit only) and X-Plane 11 on the following operating systems:
    • Windows 7 and Windows 10 64bit
    • Linux 64bit. (Tested on Ubuntu 14.10)
    • Apple Macintosh OS X 10.11 and up. Important note: We have OpenGL driver issues for Apple Macintosh computers with NVIDIA GTX graphics cards. if you have one of these computers, the aircraft may crash on load; see refund policy on the support page for details.

Hardware requirements:

The aircraft is reasonable on the CPU usage; the detailled 3d model requires a decent graphics card though.

Recommended specs:

  • CPU i5 or i7 4th generation or newer or AMD equivalent
  • Graphics card GTX 950 or higher (or Radeon equivalent),
  • 16GB of RAM

It may run on slower equipment, but you may need to dial down the graphics settings in X-plane.

Available aircraft types:

Currently, we are working on our first release which will be:

  • Airbus A319 with CFM and IAE engines. (Type codes A319-112 and A319-132).
    Planned release: February 2018.

Note: In order to focus on functional realism, we do not provide things like clapping or screaming passengers out of the box. (Being separated from them by a bullet proof cockpit door and wearing noise-cancelling headsets, you don’t hear those in real life anyway.) However, we will attempt to make the aircraft compatible with 3rd part plugins providing such functionality.